Terms and Conditions of Online Play
In this document, "the user" refers to ANY people using the device (could include family members, friends, children, etc). If new people begin using the device, it is your responsibility to familiarize them with these terms and conditions. "We" refers to Abstract Software Inc and its employees.
We cannot guaranteed that the user will not see inappropriate content while using our online services. You and the user understand this fully. We have a swear word filter at the moment which may or may not be functional. The filter is subject to change or removal. It is very likely that the user will see something inappropriate while using our online services.
No guarantee of service
It is our intention to provide online service to the user at all times, however, we cannot guarantee online service to the user. There are times when online service will not be available. You are agreeing to the possibility of the user receiving no service whatsoever.
We own all of the user's data that is exchanged between the user and our game servers, and we have the right to view, delete, modify, or otherwise change the user's game files (stored on the server) as we need to, for whatever reason we feel. Neither you nor the user does has the right to access this data.
Right to refuse service
We have the right to refuse service to the user, for whatever reason we feel. This will likely be due to a user harassing others or attempting to hack the game.
We are notifying you that we store the user's device-id on our game servers, for the purpose of stopping people from receiving free online service, and as a basic measure to make it harder for others to hack the user's account. At some point in the future, we may stop storing the user's device-id. At other points in the future, we might store other device/user/service information as part of our systems (For example: IP addresses, etc)
What is the user's device-id? It depends on which version of Unity the game is using, and what operating system the user is using. The user's device-id is retrieved using the Unity/C# value "SystemInfo.deviceUniqueIdentifier". The string returned by this value is out of our control, and is not guaranteed to be non-sensitive. For more information, please refer to Unity documentation.
Security of user data
We cannot guarantee the security of the user's data stored on our servers. We use a very basic system for storing user data on our servers, which might be upgraded some time in the future. We are not responsible for the user's data getting leaked or stolen.